Tag Archives: font

By Unamalva (aka una niña malvada) using Glyph Drawing Club. Uses several fonts with different cell sizes.

Original broken Instagram-link

(First?) conversion from video to variable font text mode. Made by Toshi Omagari, via @pixelambacht.

The 1986 retina screen: the WY-700 video card/screen gave the PC a 1280×800 resolution, and a text-mode of 160 columns by 50 lines. It had a built-in 16×16 font (download), and you could even use your own custom fonts. The high-res modes only supported greyscale, but who needs colours anyway?

Sources: John Elliot, thecomputerarchive.com, PC Mag.

Glyphdrawing, a new online textmode editor that supports ttf-font import and independent font size and cell size. Made by grmmxi (images from his Instagram) and Ian Tuomi.

The Amstrad PC 1640 character set is similar to Code Page 437, but there are a few differences.

The European font of the Sega SC-3000. Notice how curvy the full triangles and slashes are. Images from SMS Power and Saverio Russo.

The 8×16 system font of the Atari ST (1985), available here.

The three TRS-80 models had no less than 22 different fonts in total (top image), available in Rebecca Bettencourt’s font pack Another Mans Treasure. Shown here are the international fonts from TRS-80 Model 4, and Rebecca’s additions in the last image.

Jindai moji, supposedly used in Japan in the 17th century, via @tkasasagi.

Sharp MZ-700 character sets (Japanese first, European second), from sharpmz.org. See sharpscii graphics here.