Can a font be reworked with less than 128 bytes? Here are three examples from the well obscure 128b font compo. Made by Jammer, Mahoney and Jiminy.
Can a font be reworked with less than 128 bytes? Here are three examples from the well obscure 128b font compo. Made by Jammer, Mahoney and Jiminy.
Two Amiga ASCIIs and a Crystal logo with a custom font (and drop shadow) , by Sim1.
If you delete all fonts in XP, you’re greeted with nonsense like this afterwards.
Dingbats are forever. via WinWorld
The font of the portable TRS-80 Model 100 (1983).
Terminal Rain, a textmode game with a custom font, developed by Jackson Lango. (Twitter)
Four fonts: AT&T 3B2, a Compaq Portable III, a LED scrolling sign, and a Waters 600E pump controller. Extracted by fuckyeahfortran , via.
The ATASCII font, used in Atari’s 8-bit computers.
The Macrocom Method is a text mode trick for PC to use 16-colour hi-res graphics in CGA. The principle was to use only the top two pixel rows of each text character, and remove the rest. Image by VileR.
Macrocom was a company that first showed this trick in 1984 with the game ICON. Read more here. h/t: Rowan Lipkovits