Baroque Floppy People – royal antique monockeldata. In the dirty Helltown south in Sweden. Fresh PETSCII graphics by Jucke, Dino and Poison.
BFP 2013 Invite here!.
Baroque Floppy People – royal antique monockeldata. In the dirty Helltown south in Sweden. Fresh PETSCII graphics by Jucke, Dino and Poison.
BFP 2013 Invite here!.
Our text-mode demo Dansa In is showing today at the UCLA Game Art Festival in Los Angeles. 44 kilobytes is enough to tell a good story, aiit?
A story with pirates, sloths and sex told completely in text graphics. A blocky and brutal visual aesthetic synchronized with explosives, drunken funk and computer screams. All made in 44 kilobytes, to be executed by a Commodore 64 and its colourful ASCII-alternative called PETSCII. Visuals by Raquel Meyers, audio by Goto80 and coding by Johan Kotlinski.
Legowelt organized a C64-game competition, where he would make the soundtrack for the winning game. The game (Loch Ness, pictured above) was never finished, but the soundtrack is available here.
Pixel graphics by Ilkke in his particular textoid style. Designed for the C64-game Not Even Human (cartridge, 2011).
Cellular Automata for the C64 by Ian Adam & Transactor Magazine (1987).
A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice). Via wikipedia.
Commodore 64 disk directory art (dir art). Wildfire [1997] by Coma, Krestology 100% [1996] by Crest, Arcanum [2000] by Xenon, Revolved [2013] by TRIAD, +H2K [2000] by Plush, and Deus Ex Machina [2000] by Crest, Oxyron