Tag Archives: c64

Baroque Floppy People – royal antique monockeldata. In the dirty Helltown south in Sweden. Fresh PETSCII graphics by Jucke, Dino and Poison.
BFP 2013 Invite here!.

Our text-mode demo Dansa In is showing today at the UCLA Game Art Festival in Los Angeles. 44 kilobytes is enough to tell a good story, aiit? 

A story with pirates, sloths and sex told completely in text graphics. A blocky and brutal visual aesthetic synchronized with explosives, drunken funk and computer screams. All made in 44 kilobytes, to be executed by a Commodore 64 and its colourful ASCII-alternative called PETSCII. Visuals by Raquel Meyers, audio by Goto80 and coding by Johan Kotlinski.

More here. Original C64-executable available here.

Legowelt organized a C64-game competition, where he would make the soundtrack for the winning game. The game (Loch Ness, pictured above) was never finished, but the soundtrack is available here.

From bfp.c64.org, a C-64 demoparty in Helsingborg (Sweden) in August. Petscii made by Frantic.

Pixel graphics by Ilkke in his particular textoid style. Designed for the C64-game Not Even Human (cartridge, 2011).

Fågel by AcidT*rroreast [2013]

Cellular Automata for the C64 by Ian Adam & Transactor Magazine (1987).

A cellular automaton consists of a regular grid of cells, each in one of a finite number of states, such as on and off (in contrast to a coupled map lattice). Via wikipedia.

Commodore 64 disk directory art (dir art). Wildfire [1997] by Coma, Krestology 100% [1996] by Crest, Arcanum [2000] by Xenon, Revolved [2013] by TRIAD,  +H2K [2000] by Plush, and Deus Ex Machina [2000] by Crest, Oxyron

Skane by Dino [2004]

Sometimes sprites feel like cross-stitch. Commodore Computing International magazine cover (1983).