Tag Archives: 1994

Booking a train with the German BTX videotex service in 1994. I believe the whole screen is text-mode, using all the tricks of BTX (custom characters, multi-colour characters, etc). Video by Anna Christina Naß, via pagetable where more videos are available.

Coloured ASCII-work in HTML by Allen Mullen. His oldest dated work is from 1994, but he was probably active long before that. His great archive of Usenet ASCII goes back to 1991. He stopped working with ASCII around 1996.

He called this gifscii, because it involved converting GIFs to ASCII. He also called it pictures rather than art, to avoid discussions and insults about the merit of his work.

Mullen often drew the images from scratch with a Wacom tablet. He used three shades of grey which the gifscii converter turned into $, M and !. With a word processor’s replace function he’d introduce areas of C and :. He used macros to even out the edges and did a lot of manual editing. “I don’t believe it would be practical to try to copy my methods. There’s a lot more to it than I can describe here.”

Colour could be added in browsers such as Netscape Gold by selecting the text and choosing a colour. Most browsers supported a palette of 256 colours. Of course, colour could also be added manually in the HTML code.

More info here and more of his images here.

worldsofzzt:
Acecaves by Prakash Padole (1994)
[ACECAVES.ZZT] – Room of the KEY!
Download / Explore acecave.zip on the Museum of ZZT
Play on Archive.org

worldsofzzt:

Legends of the Hidden Temple by Chris Kohler (1994)
[LEGENDS.ZZT] – Title screen
Download / Explore legends.zip on the Museum of ZZT
Play on Archive.org

Two maxed out teletext pages from December 10th, 1994. Resurrected by Jason Robertson.

From the Amiga ASCII colly Style ‘n’ Go 3.0 by Skin, 1994.

From the Amiga ASCII collection Chainsaw Carnage by Stylez, 1994.

NuKE’s Randomic Life Generator (1994) Virus Creation Tool by Azrael / Argentin, via.

TextFighter, an Apple II-game by Bret Victor, 1994. “A full featured arcade-style fighting game that uses only text characters and runs on any Apple II.”

By Karma, an influential artist in the Amiga ASCII scene. Taken from a few different ASCII collections, released 1994-1996. The logos read Slammer, Razor 1911, Mellow Illusion, Aneurysm and Legend.